Normally, this stuff doesn't matter bad controls in a game where you're walking around storefronts and creepy mansions to look at shelves and occult objects is fine. You need to hide from a monster in a game with bad stealth. You need to run from a monster in a game with bad controls. There are a handful of deeply frustrating sequences, one nearly game-breaking, where Call of Cthulhu betrays its strengths. "As Lovecraft's ugly views on race have undergone more intense scrutiny, it's splintered adaptations of his work: What to do with the parts that still work? Can you separate art and artist? Should you? Most ignore the question, and instead strip Lovecraft for the bits that still invoke curious horror, and ignore the underlying ideology that might have ultimately fueled their creation." (Recognizing this, the developers later released a patch addressing this with a story-focused game mode.) For most of the game, Call of Cthulhu ditches horror's worst impulses, and lets you just be in a world. ![]() Consequently, a lot of people who would have loved SOMA didn't play SOMA. SOMA has, games or otherwise, one of the most powerful, arresting stories in sci-fi from the past 10 years, but the follow-up to Amnesia: The Dark Descent also carried over the once-successful template-hide in the dark, try to run past monsters, rinse and repeat-in a way that undercut the storytelling. ![]() Death is often central to horror narratives, but its functional use in video games is often incompatible thematically. Most horror games don't want you to die, preferring you make it away by the skin of your teeth, but that's not usually how it works. It's sorta like how you end up rooting for the one likable character in a slasher movie, the person you hope does the sensible thing and runs away? For me, in Call of Cthulhu, it's the lovable local cop who is clearly over their head and very much bad at their job, but he's so dang nice! Run away, man.īut this larger point is worth underscoring: most horror games are about running away from monsters, about fail states. It would be overstating to describe the characters as nuanced, but there's enough to chew on, despite the doom hanging over everyone's head. It's earnest and true, and I found myself warming to the game over it. The talking parts can be strange-do not get me started on the "Boston" accents-but it's the kind of mixed bag that's charming in is badness. It's steeped in creepy atmospherics, and you spend large chunks of the game walking around, exploring, and talking to people. What I was pleasantly surprised to find was a game largely devoid of confrontation, of shooting. It's what these games always seem to lean into eventually, once the story swings into gear and the veil drops, and it never works to their advantage. I hadn't seen much o f Call of Cthulhu before turning it on, and I expected some kind of pseudo action adventure game. It's comfort food in tentacle form, the kind of game you'll blow through in a weekend, and forget what happened by the next, but in the moment, hey, it was enjoyable enough. ![]() ![]() What it doesn't do well, it does very poorly. It's a bar that tends to get lower over time, and you’re left arguing over scraps.Ĭall of Cthulhu is the gaming equivalent of a late night SyFy movie: schlocky as hell, without apology. I've watched and played all the good stuff, and while I wait for the next surprise, I'm digging around for something that's familiar, or does one or two things interesting enough to justify time with it. This, plus this, a sprinkle of that-Lovecraft! "You, person who likes Lovecraft," the game posits, "don't you want another thing with some Lovecraft stuff?" Replace Lovecraft with and, well, yeah, that's basically true. This is Lovecraft at its most basic, broken down into a formula. It's-you'll never guess!-a mysterious island off the coast of Boston, a cult, strange visions embedded into dreams, and tentacles. It's not Lovecraft through a modern lens, reflecting the person and the person's work. Call of Cthulhu, launching today on every platform but Switch, has no interest in any of this.
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